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Shadows: Awakening Image
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77

Generally favorable reviews - based on 10 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 25 Ratings

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  • Summary: Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.
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Shadows: Awakening - Dungeon Crawling Gameplay
Score distribution:
  1. Positive: 5 out of 10
  2. Negative: 0 out of 10
  1. Sep 10, 2018
    90
    I have been, and continue to enjoy S:A enough that it’s hard to find much fault with it. That said, for some genre veterans looking for a stout challenge, the default difficult setting is likely much too easy. Additionally, some quest and puzzle design could be considered a bit repetetive, but for me, these concerns were greatly overshadowed by the positives of the experience.
  2. Sep 3, 2018
    87
    It might lack the decision making aspect of the RPG genre but, beyond that, Shadows: Awakening is an amazing game. The great mechanic of having multiple protagonists in one avatar makes every combat tactical in a distinguishable way, which is tied to an addictive playable structure , an interesting history and a dense amount of content to create a epic adventure.
  3. Aug 31, 2018
    85
    Shadows: Awakening is a damn good action-RPG. The combat is quick and varied while the characters are interesting. While the story lacks originality, it is still well written and allows the different characters to shine. There are a lot of different elements at play, and they all work together to create a fantastic experience.
  4. Sep 23, 2018
    74
    Clever gameplay with changing worlds drives the action role-playing game, but long-term motivation fails to appear.
  5. Sep 17, 2018
    72
    Shadows Awakening is a solid ARPG with a deep lore and engaging story. Tragically, a few outdated elements bog down its fun and unique combat system.
  6. Aug 31, 2018
    72
    To be a successful fantasy RPG, even one that goes for the nostalgia crowd, one doesn’t have to emulate the old right down to the endless grinding and watered-down story (and some pretty cringeworthy gender stereotypes included in a quest that feels like it’s goading me to enjoy killing a bratty teenage girl). It’s okay to combine the old with the new. Shadows: Awakening’s Devourer and his small army of devoured souls are the new part of the equation, but it doesn’t tip the balance. Instead, by the time I finished playing, I was just grateful I’d never have to fight another wolf.
  7. Different worlds, different enemies, tactical combat and puzzles. A little Diablo a little bit Legacy of Kain...

See all 10 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. Nov 2, 2018
    9
    It´s the perfect mix between Divinity Original Sin and Diablo, but it could be a little more polished with the hub and graphics options.
    You
    It´s the perfect mix between Divinity Original Sin and Diablo, but it could be a little more polished with the hub and graphics options.
    You will have a really good time with this game
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  2. Nov 6, 2018
    8
    Very good game with a interesting twist of usual ARPG style. Instant switch between demon and his puppets mid combat gives you some seriousVery good game with a interesting twist of usual ARPG style. Instant switch between demon and his puppets mid combat gives you some serious tactical opportunities and interesting possibilities in story.
    Just mind that when you start, you will have to choose one of three possible puppets - this one will be "bound" to you. You will be able to play his/her quest line and won't be able to leave this puppet out of your roster of active puppets, so choose accordingly.
    Expand
  3. Oct 24, 2018
    4
    Anyone wants to have fun in this game, don't choose highest difficulty.
    Melee protagonist like Kalig will be destroyed in a heartbeat in any
    Anyone wants to have fun in this game, don't choose highest difficulty.
    Melee protagonist like Kalig will be destroyed in a heartbeat in any boss fight.
    Its mechanism is very poorly balanced, unfortunately only range character has higher chance to survive.
    Combat seems pretty weak and boring, most of the time is nothing but hit-and-run.
    Overall, it turns out being too bland and a shame to toss it away.
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